@startuml
sprite $champagne_glasses [48x48/16] {
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}


!define FA6_CHAMPAGNE_GLASSES(_alias) ENTITY(rectangle,black,champagne_glasses,_alias,FA6 CHAMPAGNE_GLASSES)
!define FA6_CHAMPAGNE_GLASSES(_alias, _label) ENTITY(rectangle,black,champagne_glasses,_label, _alias,FA6 CHAMPAGNE_GLASSES)
!define FA6_CHAMPAGNE_GLASSES(_alias, _label, _shape) ENTITY(_shape,black,champagne_glasses,_label, _alias,FA6 CHAMPAGNE_GLASSES)
!define FA6_CHAMPAGNE_GLASSES(_alias, _label, _shape, _color) ENTITY(_shape,_color,champagne_glasses,_label, _alias,FA6 CHAMPAGNE_GLASSES)
skinparam folderBackgroundColor<<FA6 CHAMPAGNE_GLASSES>> White
@enduml